extends PlayerState
func Enter() -> void:
	super.Enter()
	animated_sprite_2d.play("idle")

func Physic_Update(_delta:float) -> void:
	super.Physic_Update(_delta)
	if input_direction != 0 and player.is_on_floor():
		transition_to("run")
	if is_press_jump:
		transition_to("jump")
